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Post #1374714

Author
FrankB
Parent topic
Star Trek Deep Space Nine - NTSC DVD Restoration & 1080p HD Enhancement (Emissary Released)
Link to post in topic
https://originaltrilogy.com/post/id/1374714/action/topic#1374714
Date created
12-Sep-2020, 6:57 AM

Joel Hruska said:
FrankB,

Pleasure to meet you. Before we discuss relative processing technique I should probably provide you some samples. For example:

Nice to meet you, too. You are right: Theoretical discussions are always a bit too - theoretical. Your results are astonishing, especially the captions! I am still sceptical against the whole AI-upsizing (why I wrote here in another thread, if you are interested in pure theory I can search for it), but it seems that maybe I am too old meanwhile - maybe a mix of that fact and some true facts…
But it looks great!
Critics and proposal: For my taste a bit too LESS noise. Maybe you should consider to
-denoise in avisynth (as you did), because the AI-denoising may be worse in quality, thus having full control of the denoising
-scale up denoised, which is necessary for the AI in order not to produce too much “new details from noise”
New:
-mix back some of the original noise(!) - which makes it more natural. F. e. just resize the original in avisynth with nnedi3 or so and mix it back with overlay(…, opacity=0.2) or similar. We do this very often, and it’s common practice in studios to re-noise.

The net effect of TR2=4 or TR2=5 is a substantial improvement in the final output.

You are right concerning aliasing. But you have to pay with less detail before AI (I suppose).
I don’t like the QTGMC “input type” > 0, also because in some scenes it works pretty well, and sometimes suddenly there is quite no effect.

I have spent 20-40 hours per week for the past nine months running thousands of encodes of Deep Space Nine. DS9, however, is also my first project.

I wish I had the time for my private projects, too. Hats off to all your efforts, great that there are still people who really pull off something.

QTGMC2 = QTGMC(Preset=“Very Slow”, SourceMatch=3, TR2=5, InputType=2, Lossless=2, MatchEnhance=0.75, Sharpness=0.5, MatchPreset=“Very Slow”, MatchPreset2=“Very Slow”)
QTGMC3 = QTGMC(preset=“Very Slow”, SourceMatch=3, Lossless=2, Sharpness=0.5, MatchEnhance=0.75, InputType=3, TR2=5)

After a lot of experiments some years ago I decided not to use “placebo” and “very slow” any more, because you lose too many details. In this special case (to feed the AI upscaler) it may be good - but as I said before: You should consider to put SOME of the noise back in the end…

Repair(QTGMC2, QTGMC3, 9)

That seems interesting, I never had this idea!

If you want 23.976 fps output, just throw TFM() and Tdecimate() ahead of the QTGMC calls.

But this would ruin the original 29.97i (cgi) sequences? Or aren’t there any? I am sure there must be, I never checked this myself up to now, just picked it up from doom9 postings.

Baseline DVD. From PastPrologue.
Identical screenshot after processing. Zero upscale:

Sorry, but in screenshot 2 there is more aliasing than in 1. Look at the shoulder.
But maybe this is all obsolete with the PAL sources? I am ashamed not to find time for even look at it (apart from watching some epissodes in the late evening, when my brain doesn’t want to think any more…)

If you know a better way to clean up the former into the latter – possibly by preserving more detail on Bashir’s forehead, where my method is losing some of it – I’d love to incorporate it.

We should postpone everything else until you tried the PAL sources, shouldn’t we?
But again: Astonishing!