(Virtually all solid materials will emit a white smoke when first heated. This white smoke is actually moisture. As the material dries out and breaks down, the colour of the smoke will change. Natural materials will change to tan or brown while plastics and painted surfaces will turn to grey.)
The smoke was something i considered a lot, so i tried to balance between white and black smoke. Ill go through though and see what i can’t do
Perhaps just reducing the speed of the smoke would be enough? I really like what your doing here and am looking forward to the finished piece. Keep up the good work!
Ive done that a little but have to be careful of frame rates. I can look into buying some other elements for smoke, id like to have thousands of elements from fire, smoke, sparks, etc. Plus also when i get over to the Blender side of things, i will hopefully be able to do far more customize-able explosions, bellowing smoke plumes, buildings, ships, etc. There is a bit of it you can do in after effects with particle simulations, but blender seems the better option given that i can do structural stuff crumbling into ruin as the explosion and smoke happens.
I greatly appreciate your time and input and very much want to do what i can to make things as good as possible.