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Post #1344917

Author
Broom Kid
Parent topic
Star Wars: The Rise Of Skywalker Redux Ideas thread
Link to post in topic
https://originaltrilogy.com/post/id/1344917/action/topic#1344917
Date created
14-May-2020, 11:08 AM

omnimuffin said:

I had also had some thoughts, re: Mustafar; first, if somebody wanted to try their hand at rendering a Vader’s Castle approach shot, I imagine that a rip of the models/assets from Vader: Immortal would be extremely helpful here.

Second off: I wonder what the feasibility of adding of the statues from Vader: Immortal to the bog on Mustafar would be, because it IS supposed to be sacred to her/her followers. Here’s some concept art of the statues, though a model would almost certainly be able to be pulled from the Immortal filesystem.
https://www.instagram.com/p/B-znJKMA6k-/

Third, and this is less directly related to Mustafar, but I wonder if there’s a way to restructure the scenes to imply that the ‘helmet reconstruction’ scene is taking place on Exegol.

The Mustafar suggestions are great, and if there is someone with the time, knowledge, and wherewithal to create actual establishing shots of Mustafar for the beginning of the movie, that’d be the only real way to save that opening “Mustafar Minute.” The open really only works one of two ways:

  1. tilt down - cut Mustafar ENTIRELY - and start with Kylo jumping into frame in front of the nebula.

or

  1. tilt down - follow Kylo’s shuttle and fighters into Mustafar’s atmosphere, cut to those ships landing, cut to an establishing shot showing where they’re landing and where they’re trying to go (Vader’s Castle) in the same frame. Then you can cut to Kylo fighting pretty easily.

The second one makes Mustafar Minute comprehensible and useful to the story, but it necessitates a lot of elements that don’t exist in the film (or don’t exist at all right now).