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Post #1326569

Author
smpearce1981
Parent topic
The Last Jedi: Rekindled (Released)
Link to post in topic
https://originaltrilogy.com/post/id/1326569/action/topic#1326569
Date created
25-Feb-2020, 3:41 AM

poppasketti said:

Axios said:

1:56:09 alright thats fair, I cant expect you to be a magician lol, thanks for the camera shake though. even just a green light in the corner would do a world of help though.

Okay, so I went back and added some lights, and an overall red push to match the red look of the walker cockpits:

Crait Battle (targeting shot at 1:10)
https://vimeo.com/289775362
pw: fanedit

Also adjusted the end shot to shorten the boy’s last closeup a bit:

Ending - No Rebel Ring
https://vimeo.com/393368723
pw: fanedit

NOTE: I’m probably going to render a new V3 workprint tonight with the latest changes for those interested. Should be up tomorrow in the same location!

Hi Poppa

RE: Broomboy, it’s definitely getting there, but I know that there is only so much you can do

I think I’m still in the ‘leave it as per the original’ camp overall.

My reason being that because the shot has to hold so long to play to the original music cues, that the audience is unconsciously expecting something to happen. The pacing screams ‘suspense’ to what is ultimately a non-suspenseful payoff? Emotional and/or rousing? Yes. Suspenseful? No (?)

Anyhow

With regard to the targeting computer, I’ve been thinking about that since you’ve come to revisit it.

I adore what you’ve done to this sequence with the Finn shoot down, and adding that repeated shot was/is such an inventive way of visually depicting the new action.

It’s such a perfect idea and a really creative workaround for the limitations of the source material.

BUT if you are going to tinker with it, here is my suggestion for working your magic.

The shot as is, is clearly a repeat shot. Your work to differentiate it here is a step in the right direction, but if you want a critical eye (?) the ‘problem’ with re-using the shot is that the visuals depict the speeder being targeted from behind, where as I’ve always perceived that the shot coming from the Front Right? (wow, it’s like JFK…‘back and to the left’)

I just did a bit of playing in Photoshop, just to see what reversing the shot would do, but it doesn’t do anything positive because it still shows the rear end of the speeder.

So, here’s the bit that I hate doing…making suggestions to someone more talented than me to do something I could never do…but my thoughts are this:-

I’ve googled the Ski Speeder for images, and there are plenty from the front. Especially the toys, which are obviously lower in detail than the actual CG models, which might actually be quite useful considering the low res displays on SW the HUD’s of vehicles in the SW universe.

How hard would it be to convert a 2d image/photo of a toy from the correct angle and make an 8bit B&W image out if it, and then make a crude animation over the top of a blank plate of the targeting display?

I’m going to play with the making the image, but the animation and compositing is too far beyond me…but I would argue probably not beyond you?

The real question is, does that idea interest you and/or is the work even worth it for the sake of a single shot…especially when what you have already is totally adequate.

Just a thought though, which I’ve only brought to the table because you are clearly playing with the shot anyway?

Much gratitude and respect

Stu

Update: 20 mins image sourcing and playing in photoshop so I can at least offer a ‘proof of concept’, I’ve come up with this. It’s far from perfect, but it’s a start?

https://imgur.com/01MctnI