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Post #1298910

Author
TavorX
Parent topic
Star Wars Jedi: Fallen Order (Video Game)
Link to post in topic
https://originaltrilogy.com/post/id/1298910/action/topic#1298910
Date created
28-Sep-2019, 2:51 PM

Just watched the extended demo, and it’s still difficult for me to fully be on-board. At the same time, I’m not totally opposed to it. I was slightly relived to see dialogue… choices. The days of lines and lines of dialogue choice I suppose are of the past. However, it’s a bit of a let down to see the dialogue options whittled down to two, not to mention seem to have a similar issue that Fallout 4. Essentially, it looks like you’re merely choosing a tone of the conversation rather than moving the conversation. How varied can we make this main protagonist? Probably not much. I’m not specifically saying we need light/darkside alternate routes, although the freedom to do so would make replayability more appealing. Being able to make decisions that will trigger ripples into the story, where certain plot points open up, and some close off, is ideal. Adds more to the thrill of the gaming experience.

However, it looks more like a straight shot story. I guess the reality is that yeah, it’s a light RPG. You’re simply following Cal’s journey rather than immersing yourself into a journey. And that stings a bit because it’s a similar issue I had with the Mass Effect series. Granted, that game franchise has way more RPG flexibility compared to this game, but ultimately, the main protagonist is predefined. That’s probably the symptom of having the character voiced. Basically what I’m saying is that it’s hard for me to get invested in these kind of games. I miss the feeling of the story and choices being reflective of yourself, and seeing how the characters reacted to that, either with praise or disdain.