Put simply, an open home video standard allows for creative freedom in designing releases for your restorations; why settle for few choices in resolutions when you can run the whole gamut of them at whatever framerate and/or aspect ratio you think will best fit your presentation? Indeed, I’d use MKV files for the video content of GVS modules if Godot Game Engine supported them, as MKV is already a decidedly open container format as it is; with an open container format, we might as well hope for an open home video format as well, which is what GVS is intended to be. It’s not perfect, but hey, we all gotta start somewhere.
Post #1294390
- Author
- Charles Threepio
- Parent topic
- New video format proposal
- Link to post in topic
- https://originaltrilogy.com/post/id/1294390/action/topic#1294390
- Date created
- 28-Aug-2019, 1:09 PM