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Post #115662

Author
Moth3r
Parent topic
.: The X0 Project Discussion Thread :. (* unfinished project *)
Link to post in topic
https://originaltrilogy.com/post/id/115662/action/topic#115662
Date created
16-Jun-2005, 11:23 AM
Originally posted by: Mavimao
Moth3r: PAL, in theory, is in many ways superior to NTSC. In fact, the only downside to it (IMO) is that films are sped up 4% from 24FPS to 25FPS which causes a pitch change (which I personally find annoying, but only when songs are being played). It'd be very easy to make an NTSC DVD with an anamorphic picture from the PAL laserdiscs.
Originally posted by: Mavimao
PAL has more resolution than NTSC...
More lines, yes. But if the initial telecine transfer was filtered to the same extent as the NTSC discs (filtering is done to remove flicker on interlaced displays) then the extra resolution does not necessarily imply extra detail. This is unknown #1.

Originally posted by: Mavimao
The first post in this thread was by Laserman and in it, he posted some pictures to show how clean the X0 NTSC signal was compared to the PAL (captured from a 925, which, according to him, is the best PAL player around). Just from those posts, you see that the NTSC, despite its flaws, has a much better picture. In this case, practicality outweighs theory.

Go see for yourself: http://www.mudgee.net/ot/
That PAL capture was done by Karyudo, not Laserman. I don't believe it's conclusive. The artefacts in the PAL screenshot are a result of the outdated comb filter inside the D925, which cannot be bypassed even when using the composite out. The 2950 may or may not use it's internal comb filter when using the composite out - no one has been able to answer that yet. If it doesn't, then capturing from the composite with a PDI deluxe that contains a modern motion adaptive comb filter could yield better results. This is unknown #2.

I know I keep harping on about this, and I'm sorry if I'm wrong (I'm no video expert) but I strongly believe it's something that should be explored. (See the comments in my project thread for V2.0).