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Star Wars: Battlefront 2 - controversy thoughts? — Page 2

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the controversy of battlefront 2 really gets me worried about the future of the gaming community

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joefavs said:

To be clear, I only logged on yesterday after the hero unlock prices had been reduced. I had no idea they originally cost 4x as much until now, but since they’ve ultimately been reduced I maintain that it isn’t a big deal.

I think a big problem people still have is the option to Pay to Win. You don’t have to put in the hours; you can just buy all the unlocks instead, which cheapens the gameplay experience for all concerned.

It is cheapened for the people who paid for content because they don’t appreciate it since they didn’t actually earn it; and it is cheapened for the people who are trying to earn it since they feel somewhat like they’re wasting their time with such a cop-out option available. It makes having such unlocks as a sort of trophy of one’s achievement into a joke.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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true but what really gets me worried is that the future of gaming will be people acting childish and making death threats to developers of a game about something they dont like in a game

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That’s nothing new. People have been doing that for decades.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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It’s a tricky situation and I just think I need to do more research before I make a decision. Like, with the reduction, how long does it take now? Without the upgrades, how manageable is playing multiplayer at a disadvantage? I’m also curious, is there a hero battle game mode? That’s where I logged most of my hero play time anyway. If it takes me forever to get them as an upgrade in a usual match, I could probably live with that, but if it takes me forever to just mess around with them against other heroes, that’s a big problem for me.

I still don’t want to support shady shit like this though. I guess maybe if I want it I wait a bit and get it used? With the last Battlefront, when they shipped out the game missing half of the maps and heroes and such that you needed to buy later, the way to go was obvious - wait a year or so until it’s super cheap to get. This time it’s trickier.

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DominicCobb said:

I’m also curious, is there a hero battle game mode? That’s where I logged most of my hero play time anyway. If it takes me forever to get them as an upgrade in a usual match, I could probably live with that, but if it takes me forever to just mess around with them against other heroes, that’s a big problem for me.

There is a hero battle mode but you can only play with the heroes you’ve unlocked. If you haven’t unlocked any heroes you get automatically booted out of it.

And they have fun features like this in Arcade Mode.

Forum Moderator
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Ugh, I HATE this pay to play model of gaming. It’s been around for a long time, but has been getting dramatically worse in recent years. And this sounds like possibly the worst offense yet.

I was tremendously disappointed when I got the previous battlefront only to find out the majority of the game was only available for subscription based multiplayer. And that on top of that, most of the really awesome maps and heroes were only available through paid extra downloads. It’s like I paid $60 for the first third of a game and then needed to spend an extra $100 for one measly year of access to the rest. Which really pissed me off because it clearly had the potential to be the best Star Wars game ever. Thankfully they did eventually do an update that gave you some of the better gameplay modes in single player and it was enough to make me reasonably happy with the game experience. But it still left a sour taste in my mouth. And it still annoys me that, even if I was willing to pay for the DLC (like Chewie, Dengar, Vader’s TIE Fighter, awesome OT gaming maps, etc) I wouldn’t get to use a lot of it in single player, which is all I care to play.

Battlefront II looked like an amazing follow up that I was really excited about. It had an actual single player story campaign and all kinds of new locations and characters from the full spectrum of the Star Wars universe. And they managed once again to find a way to drop a massive downer on top of it that sucks all that fun and excitement right out. It feels like a massive bait and switch. And that’s frustrating as all heck.

While I don’t agree with the childish extremes some customers have used to express their dissatisfaction, I do think their anger and frustration is totally justified. This is a predatory and disingenuous business model that aggressively takes advantage of its most loyal customers. I know that’s nothing new in the world, but it doesn’t make it right.

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Hey, if you don’t like the special editions don’t buy 'em. No sense complaining. Free market and all.

Oh, wait…

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I haven’t read the whole thread yet or looked into the matter in much detail, but my understanding on the uproar is that it would take 40 hours of grinding in multiplayer to unlock each “hero” and there are 14 heroes, so you’re looking at needing to invest hundreds of hours to unlock characters (560 to unlock them all) behind a paywall that you might only end up playing some of them a few times as the match allows you to play these characters based on certain conditions and success within the match.

It’s an obvious ploy to push people to simply spend money instead to unlock them rather than invest so much time which many people don’t have to invest in gaming let alone one game by itself. This is after the fact of having already bought the game at AAA price ($90 in Australia for the standard addition) so it’s a pretty bitter pill to swallow.

It also makes it plain as day that the game is ‘pay 2 win’ by being able to essentilly buy these characters which give huge advantages over your regular troop character you play as when not a hero. This is a HUGE no-no in online competitive gaming and a really stupid move by EA who have apparently responded to the backlash by lowering the time needed to unlock these heroes to 10% of what it originally was, making them much more accessible to the casual gamer that spent good money to have some fun playing in the SW universe.

Myself, I never bought the first game (multiplayer only) but I was blown away by the graphical fidelity and simply how exact they got the look and sound of Star Wars right. I said to myself that if they ever make a single player game with what they have created in Battlefront 1 then I would buy it just for that - which is exactly what I’ve done and am really looking forward to playing the single player story when the game releases tomorrow.

As for the multiplayer aspect, I don’t really care about it as I’ve moved on from the battlefield type games but it’s a nice bonus if I want to play against some mates or just have a bit of random fun in the SW universe and I am glad that EA have reduced the hero unlock times as I am exactly the person that would never have time to dedicate 40hrs of online play for even just one hero, let alone the rest and I sure as hell ain’t paying them anymore money than the full AAA game price I’ve already paid.

.Val

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DominicCobb said:

It’s just frustrating when literally every other aspect of the game is pretty great. I can’t remember the last time I bought a video game, but this actually excited me. I love the original Battlefronts, so this hard to resist when they did so much right.

Totally agree. I do believe the developers care about the game, it’s just that their bosses don’t.

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I don’t really play video games too much anymore, but I have heard about this and it is annoying. It’s hard to have any sense of achievement unlocking something normally when others can pay to have it instantly, and it’s a model that doesn’t really make sense in a traditional video game. Micro-transactions and all this other crap have really just driven me away from the hobby entirely. Really, the only thing keeping me interested in it is Nintendo (who has also slowly moved towards dumb stuff like this too, but not as overtly bad), otherwise, I’ll stick with my old games.

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TV’s Frink said:

Without even reading that, my response would be “if you insist on unlocking everything and don’t have the time or money, this is probably not the game for you.”

Then what other game could Star Wars fans play? The last non-EA Star Wars FPS is 12 years old. EA has a monopoly on Star Wars games, we either play this or nothing. Characters shouldn’t even be locked in the first place, at least not Luke and Vader, and definitely not locked by an insane 40 hour grind. On top of that, the idea that the 40 hour grind can be totally supplanted by spending more money spits in the face of a fair and balanced game.

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Jeebus said:

TV’s Frink said:

Without even reading that, my response would be “if you insist on unlocking everything and don’t have the time or money, this is probably not the game for you.”

Then what other game could Star Wars fans play? The last non-EA Star Wars FPS is 12 years old. EA has a monopoly on Star Wars games, we either play this or nothing. Characters shouldn’t even be locked in the first place, at least not Luke and Vader, and definitely not locked by an insane 40 hour grind. On top of that, the idea that the 40 hour grind can be totally supplanted by spending more money spits in the face of a fair and balanced game.

you can play og battlefront 2

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at348 said:

Jeebus said:

TV’s Frink said:

Without even reading that, my response would be “if you insist on unlocking everything and don’t have the time or money, this is probably not the game for you.”

Then what other game could Star Wars fans play? The last non-EA Star Wars FPS is 12 years old. EA has a monopoly on Star Wars games, we either play this or nothing. Characters shouldn’t even be locked in the first place, at least not Luke and Vader, and definitely not locked by an insane 40 hour grind. On top of that, the idea that the 40 hour grind can be totally supplanted by spending more money spits in the face of a fair and balanced game.

you can play og battlefront 2

Jeebus said:
The last non-EA Star Wars FPS is 12 years old.

Let’s not pretend it aged like fine wine. I definitely still enjoy it, but the resolution problems alone are frustrating to deal with.

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Jeebus said:

TV’s Frink said:

Without even reading that, my response would be “if you insist on unlocking everything and don’t have the time or money, this is probably not the game for you.”

Then what other game could Star Wars fans play? The last non-EA Star Wars FPS is 12 years old. EA has a monopoly on Star Wars games, we either play this or nothing. Characters shouldn’t even be locked in the first place, at least not Luke and Vader, and definitely not locked by an insane 40 hour grind. On top of that, the idea that the 40 hour grind can be totally supplanted by spending more money spits in the face of a fair and balanced game.

Dunno, I don’t worry about things like “what Star Wars games can I play.”

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TV’s Frink said:

Jeebus said:

TV’s Frink said:

Without even reading that, my response would be “if you insist on unlocking everything and don’t have the time or money, this is probably not the game for you.”

Then what other game could Star Wars fans play? The last non-EA Star Wars FPS is 12 years old. EA has a monopoly on Star Wars games, we either play this or nothing. Characters shouldn’t even be locked in the first place, at least not Luke and Vader, and definitely not locked by an insane 40 hour grind. On top of that, the idea that the 40 hour grind can be totally supplanted by spending more money spits in the face of a fair and balanced game.

Dunno, I don’t worry about things like “what Star Wars games can I play.”

Fake fan 😉

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I unlocked Luke the second day I played and I suck at the game. Yes, it would take years to unlock everything, but “everything” includes a lot of meaningless bullshit like emotes and victory poses. You should be able to get all the heroes at least reasonably quickly.

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Jeebus said:

TV’s Frink said:

Jeebus said:

TV’s Frink said:

Without even reading that, my response would be “if you insist on unlocking everything and don’t have the time or money, this is probably not the game for you.”

Then what other game could Star Wars fans play? The last non-EA Star Wars FPS is 12 years old. EA has a monopoly on Star Wars games, we either play this or nothing. Characters shouldn’t even be locked in the first place, at least not Luke and Vader, and definitely not locked by an insane 40 hour grind. On top of that, the idea that the 40 hour grind can be totally supplanted by spending more money spits in the face of a fair and balanced game.

Dunno, I don’t worry about things like “what Star Wars games can I play.”

Fake fan 😉

Never claimed to be a fan. :p

It’s a meaningless concept anyway!

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joefavs said:

I unlocked Luke the second day I played and I suck at the game. Yes, it would take years to unlock everything, but “everything” includes a lot of meaningless bullshit like emotes and victory poses. You should be able to get all the heroes at least reasonably quickly.

This is good to hear, at least. I figured after the reduction it would be more manageable. And if I got it I’d be sharing the account with my brother, so that’d mean less individual time for each of us before good unlocks.

I usually don’t care about micro transaction stuff and I think the complaints tend to be silly (like who cares about special helmets and shit?), though this seems to be another step and I can’t say I’m not worried.

And I still play the original Battlefront II from time to time, and it’s still great, but it’s not a mystery why a new version would be appreciated.

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Verboten said:

Hey, if you don’t like the special editions don’t buy 'em. No sense complaining. Free market and all.

Oh, wait…

Yeah, that analogy doesn’t really work. The case of the OOT would be more like releasing a game with the full content and then sending out a patch later, when people are already hooked up, that splits major parts off and sells them as DLC. And this DLC is only available in poor resolution.

Ceci n’est pas une signature.

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With studios like Naughty Dog, Rockstar or Projekt RED my hope will last long that there are going to be more excellent (multiplayer) games in the future. Studios with great customer service and free / affordable (but every penny worth it) DLCs. We just had bad luck that these scum bags from EA bought the license for a franchise we like too much.

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How did that old slogan used to go “EA… it’s in the game”

They killed Mass Effect, Dead Space et al… I don’t see why Star Wars would be any different.

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DominicCobb said:

joefavs said:

I unlocked Luke the second day I played and I suck at the game. Yes, it would take years to unlock everything, but “everything” includes a lot of meaningless bullshit like emotes and victory poses. You should be able to get all the heroes at least reasonably quickly.

This is good to hear, at least. I figured after the reduction it would be more manageable. And if I got it I’d be sharing the account with my brother, so that’d mean less individual time for each of us before good unlocks.

I usually don’t care about micro transaction stuff and I think the complaints tend to be silly (like who cares about special helmets and shit?), though this seems to be another step and I can’t say I’m not worried.

And I still play the original Battlefront II from time to time, and it’s still great, but it’s not a mystery why a new version would be appreciated.

The issue with Battlefront II is that it’s not just cosmetic crap in the loot crates. That’s stupid, but manageable. It’s that there are straight up stat permanent enhancing cards in there, so if I buy the game and drop 500 bucks on crates and you buy the game and don’t buy any crates, I will very likely crush you in every encounter we have regardless of how much better at the game you are. I played the beta and could see the dark path this game was walking even then.

This is the new model, though, thanks to mobile gaming. But it’s actually even worse because you have to buy the base game for full price in order to then spend apparently up to 2000 dollars (let that number sink in. What does 2000 dollars buy? Can you imagine spending that much on one piece of entertainment?) or 40 hours to painfully grind out the content of the game (which is engineered that way so you’ll give up and pay here and there).

Imagine paying full price for a movie ticket and getting access to the first third of the movie and then having to pay 2000 bucks to see the rest of it. Or you can roll up your sleeves and scrub the floors for 40 hours and see the rest. It’s insanity.

And that’s not even the worst part of it. Let’s pretend for a moment that stat-boosting unlocks were okay in a competitive multiplayer game (they’re not in any way), and let’s say you wanted the Level 4 version of the best card for your favorite unit, but you don’t want to grind it out for hours and hours in a game that doesn’t reward you based on your performance, but based on how long you’re in a match (? what?), so you reason that paying 40 bucks for some crates is worth it. Every crate contains three or four items in it, one of which is guaranteed to be for your favorite class. Now consider that there are over 20 useless emotes, four or five different “action poses” (for your character to have a different pose if you make it onto the VIP list at the end of a round), a chance to get a piddly amount of “scrap” (which you can use in large amounts to “craft” or upgrade the cards you want) if you get a duplicate item, plus the fact that only one item is guaranteed to be for your class while the rest can be for modes you don’t even play or classes or heroes you don’t enjoy, PLUS the fact that who knows what the odds are you’ll get the item you want (could be 3.00 or 0.003 for all we know), and you are literally gambling now. You are pulling the handle on a slot machine and hoping that all the 7s line up so you can make your money’s worth. Maybe you don’t get any items you wanted with your 40 bucks? Maybe the guy you’re playing against now got it in 40, or maybe he spent 2000 and unlocked everything and wipes the floor with you every time you meet on the battlefield? How is that fun?

Then think about how this is a game that is within a franchise that is beloved by children worldwide and suddenly a lot of people under 18 are functionally gambling. That’s a cool thought. It doesn’t help that loot crates have these fancy exciting opening cinematics where it reveals a set of cards laying face down that you then have to turn over to see what you “won” that’s designed to hit all the dopamine centers in your brain. It’s so shady.

Loot crate gambling is one of the most toxic and predatory things to come from the mobile gaming scene and now here it is in premium, full price, AAA games, and not even for just pointless cosmetic content anymore. I paid 60 bucks for Majora’s Mask back in the day and I never had to pay again, and I got a full game with no content locked behind a paywall. Now today I have to pay to get content in the new Zelda game. Now today, I have to dedicate 40 hours of my life (or the low, low price of a couple Gs) to access all the content of a game I already paid full price for. It’s ridiculous.

Don’t buy this game. Don’t support these practices. And none of that “well I only want the story mode so it doesn’t affect me” or “well everyone else is going to buy it so whatever” garbage, either. This is a toxic practice and it will only stop if they see these games don’t succeed.

Keep Circulating the Tapes.

END OF LINE

(It hasn’t happened yet)