Easy to fix: when Lando goes into hyper-space, just add a “oups!” (tracked from little Ani).
or as I recommended on Page 2:
“Maybe it would be wise to switch the two jump segments, that the Calamari Cruser with the Admiral jumps first.
That would clearly work as a ‘MARK’ by the Admiral I guess.”The capital ships going first makes sense if they’re slower, so they arrive at the same time…
I don’t think they travel slower in hyperspace, especially if this is a coordinated attack.
And I think they should arrive ahead of the fighters to “create a defensive perimeter”. Usually fighters protect the capital ships, but in this case the fighters are needed more to survive, so when the fighters arrive, the cruisers should be in position to protect them, no matter where the Imperial attack comes from.
Ideally.
They can not be protected if it is a trap of course.