logo Sign In

Post #1105557

Author
hairy_hen
Parent topic
Video Games - a general discussion thread
Link to post in topic
https://originaltrilogy.com/post/id/1105557/action/topic#1105557
Date created
7-Sep-2017, 4:11 AM

Game systems that originally rendered in 240p resolution (ie, everything Nintendo 64 and earlier) should always be viewed on a CRT display if at all possible, or with something that mimics what a CRT does to the image. It’s the only way for it to look right, and to see what the game designers would have actually seen at the time the game was made. Anything else–whether it be horrid blocky pixelation, or destructive smearing filters–just looks wrong and ruins the intended presentation.

The CRT effect preserves all the resolution the game produces while smoothing pixelation in a way that our eyes naturally respond to. Blocky edges are rounded out very nicely, and the visible ‘scan lines’ (which are actually blank space in between the lines of resolution, and appear due to the nature of the 240p signal) break up the harshness of the pixelation, tricking our brains into seeing a more detailed image than what is actually shown. In a way it’s similar to how film grain can trick us into thinking we see a sharper image than we really do–even though it’s an illusion, it is one that fits very well with our perception. In contrast with this analog goodness, digital displays are very unforgiving and show only the harshness of the raw image, ruining the illusion the low resolution art is trying to create unless it can be brought back as a post-processing effect.

Just recently I took the plunge and ordered the XRGB-Mini Framemeister upscaler, which excels at turning 240p signals into HD resolutions and can add convincing scan lines as well. The experience of playing classic games through this unit (using S-video, component, or RGB connections) far exceeds the results typically experienced by plugging an old console straight into an HDTV. Almost entirely without fail, modern TV’s misinterpret the 240p signal as 480i, applying unnecessary deinterlacing and ruining image detail, as well as adding a significant amount of input lag. The result is thoroughly unsatisfying, and nothing at all like the original experience. The Framemeister brilliantly restores the image quality and playability of classic games on modern displays, and I’m thrilled to have it. Last year I did pull my old CRT out of the closet and I’ve played a bunch of old games on it since then, and nothing can really beat the experience of using the real thing (that analog ‘glow’ it imparts on the image cannot be entirely replicated by any digital display, although CRT shaders are becoming quite nice), but since CRT’s are no longer made, I like having the ability to use my old systems on newer TV’s as well.

A couple years ago I spent a lot of time messing around with emulators, but lately I haven’t been all that interested in them. With some systems, like the SNES, it has become good enough that I don’t mind it, but others like the Nintendo 64 continue to be unsatisfying. I became very frustrated with the ubiquitous graphics glitches and inaccuracies, the near-constant need to mess with settings, and my progress being hampered by crashes. Once I got my controller fixed and started using the real N64 again, the experience was so much more satisfying that I never intend to go back to emulation if I can help it. Playing on a console is just better than doing it on a computer; it feels more ‘real’ somehow, and in the near future I want to get an Everdrive so I can play a wider selection of games than I’ve been able to find actual copies of.