It’s generally much faster to export a LUT for use in Davinci Resolve or Adobe After Effects, than to do it frame by frame in the tool. Shot-by-shot correction still takes a lot of time though, as each LUT is good for roughly 100 frames, and there are roughly 2,000 shots in a two hour film.
Thanks, I imported the generated LUT into Premiere and it applied instantly, with the cost of spike in RAM.
I’m testing it out on my dragon ball now, and I have a panning shot where there’re noticeable ringing artifacts along the lines. I have to turn smooth up to 0.9 in order to get it away. Is this normal? Can you take a look? I uploaded the reference and test image.
reference: http://i.imgur.com/id8AiRx.png
test: http://i.imgur.com/I54GI7O.pngDid you make sure the cropping is the same for the test and reference frames? If so, could you also share the raw test frame?
I tested on 3 other scenes, they all work fine even without cropping. I did try cropping this test image to match the reference, but it’s still the same problem with the white ringing between the character and the sky. I also tried sampling from the last frame of this same scene and it works fine again without the need to pump up the smoothing parameter.
reference: http://i.imgur.com/YOCkH0E.png
test: http://i.imgur.com/sRUrxNw.png