UPDATE:: Looks like this worked for my PS3 and not my Dad’s Ps4. Trying to figure out if I did something wrong or if I need another file to make it happen.
I know this is an itty bitty contribution, but I thought it added quality to the mix; I burned the AVCHD and the MKV versions of this to play around with them, and I noticed the AVHCD versions would be listed as BDMV with a picture of a disc when I put them in my Playstation 3. To answer that problem, I added to the folder structure before burning with ImgBurn like so:
In the root of your BDMV Folder, add a META folder. In that folder, add a DL folder. In that folder, you’ll need the images you want to display in a 640x360 PNG named ThumbnailLarge_640x360.png and a 416x240 PNG named ThumbnailSmall_416x240. You’ll also need a text editor that can save files as xml, and you’ll need to have a bdmt_eng.xml file whose contents are as follows:
<?xml version="1.0" encoding="utf-8"?>
<disclib xmlns="urn:BDA:bdmv;disclib" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="urn:BDA:bdmv;disclib disclib.xsd">
<di:discinfo xmlns:di="urn:BDA:bdmv;discinfo">
<di:title\>
<di:name>Title you want to appear in your system here</di:name>
</di:title>
<di:description>
<di:thumbnail href="./ThumbnailLarge_640x360.png" size="640x360" />
<di:thumbnail href="./ThumbnailSmall_416x240.png" size="416x240" />
</di:description>
</di:discinfo>
</disclib>
After you have those three files, you can burn the BDMV folder with ImgBurn just like you would for any BDMV folder, and you’ll end up with a neato preview when you load the Blu-Ray.
Hope this adds to the great quality and attention to detail we all love! If anyone is interested in testing this on other consoles that play Blu-Ray I’d be interested in making sure it works on Xbox platforms and other consoles too, and I’d be glad to help.