I’ve tweaked the levels of the sound effects and edited the Starkiller implosion. I think it’s rather an improvement, hopefully it is to everyone’s liking:
https://vimeo.com/201216702
Password: soundNOT BAD. It’s nothing if not seamless. Even if only tiny snippets of the original explosion foley can be salvaged from the fully baked soundtrack, even that would be great. I’m thinking about how the Phantom Editor subtly weaved together original vocals and his own voice for Zam Wessel as she was giving her last words.
Don’t get me wrong; as it is now, it’s perfectly usable. I was leaning toward not going with that idea (and sticking with stitched together music and leaving the existing effects in place), but you sold me.JEDIT: It’s only after doing a direct comparison to the original that I notice what you mean by removing cheers. I thought you clipped a shot, but no, you replaced the audio seamlessly and I didn’t have a clue. 😃
Thanks, I’m glad it works! I played around with the 5.1 audio for the implosion in Audacity for a while, and if there’s a way to extract any of the explosions from the music without making sound like it’s underwater, it’s beyond my abilities. Some of the sound effects earlier in the scene benefit from being between musical notes, hence why I was able to keep them, but here the music saturates the effects.