It’s about generating the cleanest possible matte on bluescreen, which in opticals isn’t as forgiving or adjustable as electronic/digital. Once that’s done, the additional passes can bring the element closer to its intended look without needing to worry about corrupting the matte. (this multi-pass technique is still done today in CG effects though I imagine for different reasons, as well as Laika’s stop-motion films which do separate exposures with and without greenscreen to have both the matte and no green spill)
Post #1016328
- Author
- EJones216
- Parent topic
- Why were miniatures shot in multiple passes?
- Link to post in topic
- https://originaltrilogy.com/post/id/1016328/action/topic#1016328
- Date created
- 6-Dec-2016, 3:35 AM