I’m glad the crawl is appreciated! 😃
so did you use these same type of techniques for your crawl?
I don’t know exactly how it was done for TFA but I used the same software and got a close match so it’s probably similar.
Basically it’s just a text layer in 3D gliding past a simulated camera with depth of field, and then there are small adjustments like blur and a slight gate weave motion added.
The prequels just had perfectly sharp steady digital text, but TFA emulated the old analog OT crawls for nostalgia, so I did that too.