logo Sign In

Post #759340

Author
You_Too
Parent topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Link to post in topic
https://originaltrilogy.com/post/id/759340/action/topic#759340
Date created
25-Mar-2015, 1:36 PM

There's only so much detail you can get out of the GOUT.

Not only does the PAL version (of SW and ESB) actually have less detail in it than the NTSC but it has the same problems, which is a weird kind of horizontal line aliasing that looks as if somebody removed one of the fields in higher resolution and then scaled it down. (I tried recreating this using Harmy's version once and the aliasing ended up identical)

The DVNR smearing from the 1993 LD master makes it even worse.

It's as if everything that could possibly be done to prevent a really good looking upscale of this version was done to it.

When I worked on Team Blu's upscale method for the GOUT, I simply tried to keep as much detail as possible while still keeping the "sharp" look but reduce the aliasing. Some may think our version ended up too sharp but if you had seen what it looked like without the sharpening, you would've agreed the sharpening made it look closer to the source.

That said, here's a comparison of the Precise bicubic and Team Blu's upscale method. (Without our color correction)

http://screenshotcomparison.com/comparison/118261