The Rogue Squadron games were always really cool with great environments and neat storylines. But I HATED their control scheme. Having the yaw and roll combined into one control where you effectively made flat turns and could get further away from or closer to the ground but without having true three dimensional freedom always drove me nuts. Especially in the space levels where there is no ground reference! Let me loop, roll, immelman, and split-s 'til my heart’s content dang-it!
Post #1172602
- Author
- canofhumdingers
- Parent topic
- What is/was the best SW Game ever, on any platform?
- Link to post in topic
- https://originaltrilogy.com/post/id/1172602/action/topic#1172602
- Date created
- 19-Feb-2018, 3:05 PM