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I don't think TIE lasers ever had white cores, they were always a light shade of green like that if I'm not mistaken.
I believe these Carbonite Chamber Gantry ways are meant to be like these in concept art. But like in ANH when the heroes are trying to save leia the tunel has a matte painting at its end that when you see it from diferent angle it brakes the illusion of the perespective and the Depth of field. (corrected in SE) Like this so, these gantry ways should look. Maybe with some new mattes?
-Angel
Death Star Hotel in Azerbaijan Is No Moon
This structure is being built in Baku, Azerbaijan (an ex-Soviet country between Russian and Iran). Now I'm a firm believer in honesty being the best policy, so why they're trying to construct this under the guise that it's to be the "Full Moon" Hotel is a mystery to me. Just come out and say it already, Azerbaijan. This is not a 521-foot-tall hotel with 382 rooms on over 35 floors. This is the end of life on earth as we know it. That thing is going to blow up the damn planet. I, for one, am scared.
UPDATE: Just saw the rest of the pictures. Nothing to worry about. Turns out the damn thing is flat. No way is it large enough to house a superlaser that could destroy the planet. However it is large enough to expect a reasonable mini-bar in each room.
Two more from different angles:
“You people must realize that the public owns you for life, and when you’re dead, you’ll all be in commercials dancing with vacuum cleaners.”
– Homer Simpson
adywan said:well i just popped in to do some catching up and... wow. So much reading to do. I just wished i'd known you were going to post all that, ImperialFighter, because i have already finished the stardestroyer scene and have fixed the positioning problems.
because i was already going to be cleaning up the Fx i decided it would be easier to redo the whole position of the stardestroyers than use any form of flip shots ( i just hate flip shots. lol)
i've got a lot of reading to do so i will reply to everything else soon.
The lasers in the second shot should have white cores, no? I'd assume it would look like lightsaber-bullets in a more simplistic way of looking at it. I can do a mock up if you don't get what I mean.
Star Wars Renascent
Inspired by the Godfather Part II and a revamp of Star Wars: Reborn
I don't think TIE lasers ever had white cores, they were always a light shade of green like that if I'm not mistaken.
Yeah, a yellowish green. He'd be wanting to make them match up with the ANH lasers anyway, right?
That's what I figured.
To the people with architectural issues of Cloud City, have you seen the SW Complete locations book? It has cutaways.
Asteroid-Man said:adywan said:well i just popped in to do some catching up and... wow. So much reading to do. I just wished i'd known you were going to post all that, ImperialFighter, because i have already finished the stardestroyer scene and have fixed the positioning problems.
because i was already going to be cleaning up the Fx i decided it would be easier to redo the whole position of the stardestroyers than use any form of flip shots ( i just hate flip shots. lol)
i've got a lot of reading to do so i will reply to everything else soon.
The lasers in the second shot should have white cores, no? I'd assume it would look like lightsaber-bullets in a more simplistic way of looking at it. I can do a mock up if you don't get what I mean.
ChainsawAsh said:I don't think TIE lasers ever had white cores, they were always a light shade of green like that if I'm not mistaken.
Ripplin said:Yeah, a yellowish green. He'd be wanting to make them match up with the ANH lasers anyway, right?
Oh how the colour abomination of the 2004 set has clouded the truth. lol. The TIE lasers have always had a yellow core. sometimes they have a lighter core but mainly yellow. here's some snapshots from revisited with lasers that i didn't change and the last shot is from ESB GOUT
ImperialFighter said:However, I really like that 'close-up' shot of Vader 'from the back' as he looks out....so I'm hoping that rather than removing it totally....that you are instead planning to use part of it, to replace EITHER of the slightly shorter FIRST or SECOND 'close-up' frontal' shots of Vader's mask that come next, as we hear the words "Luke", then "Son, come with me". The current neat shot of him looking out (with the tiny Falcon amended of course) would definately work very nicely at either one of these points....especially since we are just currently seeing exactly the same kind of 'close-up' frontal shots close together anyway.
I reckon this new order of shots will look fantastic with your latest one, if you just lose one of these similar 'frontal' shots, rather than lose the Vader 'from the back' shot....
a slightly different shot of Vader from behind now replaces the original due to his position fitting in with the new shots. here's the shots in their final sequence
as you may be able to just make out the falcon now heads away from the executor on the right hand side instead of just heading to the right as it did originally. It is also animated with TIE fighters chasing it firing lasers.
Monroville said:professa said:So that is not close enough for the Executor to lock onto them with a tractor beam? Really?
it's not in range because the sd's own mass is blocking the line of sight from the tractor beam emitter and the falcon - imagine trying to look under your own chin without a mirror
Impfighter said:
So would also agree along the lines of what professa said too.I am dumbfounded. How can there be any argument here?!?! The Death Star tractor beam was more like a field, in that it caught the MF when it came into range. Yeah, yeah, yeah, you can argue it's mass, spherical shape, etc but REGARDLESS... even if you are right professa, are you still telling me that the tractor beam is going to be in the tippity-tip of the Executor nose (where it would serve no use whatsoever for getting said tractored ship into the docking bay which is where on the ship? The nose? Or a few miles back? And yes, MILES) and even then, Piett and company aren't going to be ready so as soon as the MF clears the nose... BAM! Gotcha!
Nooooo! Instead, he's going to take his time, set the calibrations, ho hum... "ah, here we go... wait a minute.... dum de dum.... still charging....(again, X the Eliminator's death console charging up sounds)... okaaaaay, NOW.. uh, where did they go? Lord Vader is right behind me, isn't he?"So the Executor is only going to have ONE tractor beam emitter and that is in the nose...nowhere near the hanger bays, nor the side bars where the Executor may actually dock to something with, nor the command tower where something may try to HIT it.
And et tu, ImpFighter? Really? Because the Executor could not have had the tractor beam already set to go, so when the TIEs herded the MF TO the Executor they couldn't have just stuck out the net to catch the fish, so to speak? Really? Because there was so much going on that no one on the Executor had the time to warm up the tractor beam, nor did anyone get the memo that Darth wanted to capture the MF... so what were we doing in that asteroid field again?
You know, here is a suggestion, Ady (not that you will do anything with it other than shoot it down):
have the Piett scene BEFORE the MF damn near lands on the Executor, maybe even before you see the distant shot of the MF closing in on the Executor (for pacing sake, you could have it right before the MF is in Bespin's orbit and the sun rises; that way that shot can immediately segway into the Executor in the distance shot). During some of Vader's close-ups, add some audio in the background that can barely be heard to the effect of "it's hard to lock on.. I don't know why.." ala ANH, with Vader's "The force is strong with this one"...
As in: Luke is the reason the Executor is having a hard time locking onto the MF, when the only other explanation is God-like incompetence. Yes, it's the Empire, but I thought we were supposed to take them seriously in this movie... even if its just a little more seriously... you know, a tiny bit more seriously (you know, before they get defeated by teddy bears)?but yeah i agree most imperial stormtroopers couldn't hit water if they fell out of a boat
WHAT?!?! Someone agrees with me on something?! And I don't have to add 10 links or images to back up my case to the millisecond?
wow, what's with the attitude Monroville? so all i do is shoot down every suggestion you make then?
I don't see why you're having such a problem with this tractor beam issue. the falcon is being chased by a stardestroyer a few times in this movie and not once does it use the tractor beam. In ANH the stardestroyer had to disable the Tantive IV's engines before it locked on its tractor beam. Also the Death Star is able to lock onto the Falcon pretty easy because its flying straight towards it unaware that its a space station until its too late and therefore makes no manoeuvres to avoid it. Why would leia not fly away from the Executor instead of so close to the side of it while chewie fixes the hyperdrive? maybe she knows something we don't about the placement and targeting system on the stardestroyers tractor beam? lol
darthmunky said:I don't know if this was already talked about or not, but will the unused John Williams score be restored?
No, i won't be restoring any of the unused music. i may do an alternate track for the DVD-9 with the unused music restored though but that will just be a 2.0 track so won't impact on the final bitrate of the movie.
Monroville said:Here are a few suggestions for CLOUD CITY:
WHEN LUKE ARRIVES ON CLOUD CITY
When Luke first arrives, maybe you could add some moving clouds in the distance, as well as something to break up the overall white/blue hue of the entire picture.
Will you add anything outside these windows? Doesn't need to be too busy (moving elevators and all that junk), just will we see the outside buildings and clouds?
Someone earlier mentioned this scene, where R2 comes upon a doorway he couldn't have entered anyways (may want to lower the entrance to match the floor)CARBONITE CHAMBER FIGHT
CARBONITE CHAMBER GANTRYWAYS:
the carbonite chamber has these peculiar areas that can either be paneling or gantryways extending into the distance (ala the detention block hallway, which in the original was a forced perspective shot). I was wondering if anything could be done to redo these "gantryways" to give the carbonite chamber a more expansive look (maybe even include some far away background details to give the impression that they are in a much bigger chamber
Maybe you could take one of the scenes (such as when Han and company are taken to the carbonite chamber for the first time), decrease the image and fill it in with a larger establishing shot to show just how big the room really is, ie what they did in the STAR TREK HD episodes:
In fact, it could be alluded to that the carbonite chamber is suspended in the center of the same shaft, above the vent pods seen below. Their function may be to monitor the pollution levels from the excess slag dropping from the higher carbonite chamber (if you decide to do anything with the bluish area around the carbonite chamber, maybe you could take the wall designs below and put them far in the distance. Also something to consider if you do the expansive establishing shot of the carbonite chamber - maybe you could take the DS2 reactor shot from ROTJ to use as a ground work for such an establishing shot. If there is a flat level area you could put the actors moving on the "set", the rest would be CGI to show the central platform suspended in the center of the much larger air shaft)
Something like this as a basic starting point. The center area would be bigger to allow said scene of Han, Leia and all arriving in the carbonite chamber to still be viewable by the audience (being that a lot of shots are level, they could be "bluescreened" onto the center section). You could even show them being escorted on one of the gantries to the center chamber. You could show some superstructure below the chamber we see, to allow for Luke and Vader something to land on at the end of fight #1 and work their way to the shaft walls.
The possibility of making it look like something spider-like in a giant web comes to mind... not that Luke is any mere fly...I have yellow boxes around the areas in question. This may be more trouble than what it's worth, but it's a suggestion none-the-less.
if you do decide to expand the area, here is a suggestion: taking a scene such as this, decreasing it within the frame so as to add material in the blue area.
may want to consider adding some blue lighting and maybe smoke effects in the area Luke is coming from to help match it with the carbonite chamber bluish-nish (to clarify: NOT the entire tunnel, just the circular opening Luke is coming out of).
Also consider elongating this tunnel, since the central vent pod he is descending to is quite a bit further out from the central vent walls in the following outside shot (seen below).
CENTRAL VENT POD FINAL FIGHT:
There are some architectural issues going on here. As you can see in #1, you can see the tunnel Luke came in from in the previous scene (you can see it connects at a diagonal -30°). #2 has an arrow to show where this tunnel is/ where Luke came from. #3 has an orange box around the window Luke will be thrown out of. #4 you can again see the tunnel hatch from where Luke came from.
#5 is where the problem begins. The orange hash-mark shows where the vent pod SHOULD be connected to the main shaft; yet the connection is much lower.
My suggestion is to move the connecting arm to the upper part of the pod to accomodate the tunnel Luke comes from, and move the platform Luke is holding onto and the gantryway that Luke loses his arm on to the lower area of the pod. This gives Luke a greater distance to fall (@ a 40 foot drop as opposed to 5 feet right outside the window) as well as give Vader some levels to go down to get to Luke. It would also give Luke the possibility of escape as well as negate any chance of hiim just climbing back into the window he was thrown out of.
#6 suggests moving the window Luke came out of higher to accomodate the gantry arm being moved to the lower area of the pod.
Regardless of this, will you be adding more pods to the central vent shaft ala the RmcQ painting above (not that I want this, but are you considering it)?OTHER THINGS:
will you consider updating the lifesign graphics on the side of the carbonite slab that Han is in?
will you be keeping the original indoor hallways or the SE outdoor hallways. I think I prefer the indoor hallways, given that they are in a large building as well as it adds to a maze-like nature that adds to the tension.
I take it this is the shot with the window-less SLAVE 1? May want to consider adding moving clouds as well.
again, maybe add some moving clouds as well as escaping ships from Cloud City in the background.possible cameo by yours truly (meaning you, Adywan)? If so, stop stealing George's ice cream machine!
i may do something to the outside matte in that first shot but i won't be adding anything outside the windows. i want to keep a bit of the claustrophobic feel in this sequence and the same in the carbon chamber so i won't be extending any of that too. there isn't much i can do about the perspective of the gantry's in the chamber because of all the smoke though.
when R2 approaches the doorway i will be fixing the issue of it being impossible for him to enter it. as the door is closing the bottom section will rise
the whole problem with the vent and the position of the carbon chamber , i really don't know how i'm going to tackle this. in the cutaway illustrations they have placed the carbon chamber in the dome above the window, but this doesn't make sense as where the hell are the corridors that luke followed Liea and the gang through before being elevated upwards into the carbon chamber. it all doesn't make sense at all. the only idea i had is that before he enters the small tunnel, instead of seeing the last few frames of him climbing down a ladder, that i add him coming out of some sort of lift, but that still doesn't really sort out the problem. I'm probably going to have to redesign the whole vane matte shots to try and bring some believability to the whole sequence.
All the matte shots of the landing platforms at Bespin are being completely redone so they will have moving clouds.
I'm not sure where i will be placing my cameo just yet although there are 2 times already that i will in some part be in the movie.
Not sure if i will be replacing the walls or keep it open in that shot. the problem is that the GOUT is just such bad condition that using such a large portion of it to replace the elements of the SE would stick out like a sore thumb. plus they changed the position of the characters for the SE so they move out of shot a lot sooner than originally so the whole shot would almost be completely GOUT and therefore not good.
I will probably be enhancing the life reading display on the carbonite slab
ben_danger said:heres something that ive remembered, it always bugs me:
luke seems to move forward whilst this door shuts. its probably because they got mark hamill to stand very still whilst they closed the shutter and switched the lights off, then just sped it up.
is it possible to smooth out the rickety stopmotion and stop him moving?
yes, i'll be fixing this jump cut
You know, I think I may change my avatar...
http://www.youtube.com/watch?v=NFPI54fOWoo
“You people must realize that the public owns you for life, and when you’re dead, you’ll all be in commercials dancing with vacuum cleaners.”
– Homer Simpson
"I'm probably going to have to redesign the whole vane matte shots to try and bring some believability to the whole sequence."
Ouch! I am really gonna miss that thing. I've always loved how it looked.
I for one cant wait to see what he comes up with!
Bingowings said: Do you want to see the project finished as a playable film or a flick book?
adywan said:s you may be able to just make out the falcon now heads away from the executor on the right hand side instead of just heading to the right as it did originally. It is also animated with TIE fighters chasing it firing lasers.
If it is heading right, and Vader is standing by the front face of the viewport looking forwards, then the entire viewport section that we are seeing must be facing starboard?
I was under the impression that there was only one bridge section, and it was facing forwards.
the whole problem with the vent and the position of the carbon chamber , i really don't know how i'm going to tackle this. in the cutaway illustrations they have placed the carbon chamber in the dome above the window, but this doesn't make sense as where the hell are the corridors that luke followed Liea and the gang through before being elevated upwards into the carbon chamber. it all doesn't make sense at all. the only idea i had is that before he enters the small tunnel, instead of seeing the last few frames of him climbing down a ladder, that i add him coming out of some sort of lift, but that still doesn't really sort out the problem. I'm probably going to have to redesign the whole vane matte shots to try and bring some believability to the whole sequence.
Because the corridor with the window is curved, I have always had the impression that the corridor goes around the shaft. I have also thought that the vane did not protrude that much from the wall, but I see now in the pictures that it does.
The dotted line in the figure would show how Luke fell ... It is a very big drop, yes. We could explain this with Luke using The Force to dampen his fall. It is strange, but I think that Luke must have used The Force to dampen his fall in any scenario that we can think of. Any real human (i.e. without Force abilities) could not fall two stories and catch a railing. That happens only in the movies.
Maybe if you could move the vane closer to the wall, thereby diminishing the scale of the shaft somewhat, this could feel more consistent.
Ady, I hope you already noticed the bad matte-perpespective here:
See the balcony :)
-Angel
PS: In the second pic you posted Ady i believe vader needs a little reflection.
Monroville said:You know, I think I may change my avatar...
http://www.youtube.com/watch?v=NFPI54fOWoo
It was Gold Five who they came at from behind !!
Adywan, keep up the great work on what you're doing here, I'm sure no matter what you decide to do it's going to be brilliant again !!!
My CG art http://ag-jma.blogspot.com/
My regular CG art blog http://glazy.blogspot.com/
I always assumed that Leia flew close enough to the Executor as to be out of the angle of the tractor beam. Its the Empire, they assume that everyone will be running away from them. It's shown multiple times that they have no idea what to do when things come closer or start attacking them.
Also, I'd originally thought that the forced perspective were forced perspective, then figured that because they were so bad, maybe they were just decorations. Then I see that painting and now know that they are supposed to be forced perspective, and it makes me sad that they weren't done better.
Ah, for what might have been...
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adywan: when R2 approaches the doorway i will be fixing the issue of it being impossible for him to enter it. as the door is closing the bottom section will rise
Wouldn't it be easier to just shift the whole thing down so that the notches are level with the floor? Then it's functionally the same style as the giant garage door at Jabba's place.
My outlook on life - we’re all on the Hindenburg anyway…no point fighting over the window seat.
Darth Lars said:adywan said:s you may be able to just make out the falcon now heads away from the executor on the right hand side instead of just heading to the right as it did originally. It is also animated with TIE fighters chasing it firing lasers.
If it is heading right, and Vader is standing by the front face of the viewport looking forwards, then the entire viewport section that we are seeing must be facing starboard?
I was under the impression that there was only one bridge section, and it was facing forwards.
I'm not exactly sure Darth Lars, but I think that Adywan means that in the original shot of 'Vader looking out of big window' (as shown recently in one of the shots in the post by vaderios), that if you looked on it as being the SIDE big window, then the Falcon was travelling downwards to the left towards the front right-hand side of the 'Executor'....
(However, if you looked on that original shot as being the FRONT big window, then it looked as if the Falcon was travelling to the left ACROSS the front body of the 'Executor'!)
All is now well, and the Falcon does indeed seem to travel (downwards?) on the starboard side below him, as he watches from the FRONT big window for sure.
vaderios said:Ady, I hope you already noticed the bad matte-perpespective here:
See the balcony :)
-Angel
PS: In the second pic you posted Ady i believe vader needs a little reflection.
I love that shot, so sad to see it go.
adywan said:ImperialFighter said:However, I really like that 'close-up' shot of Vader 'from the back' as he looks out....so I'm hoping that rather than removing it totally....that you are instead planning to use part of it, to replace EITHER of the slightly shorter FIRST or SECOND 'close-up' frontal' shots of Vader's mask that come next, as we hear the words "Luke", then "Son, come with me". The current neat shot of him looking out (with the tiny Falcon amended of course) would definately work very nicely at either one of these points....especially since we are just currently seeing exactly the same kind of 'close-up' frontal shots close together anyway.
I reckon this new order of shots will look fantastic with your latest one, if you just lose one of these similar 'frontal' shots, rather than lose the Vader 'from the back' shot....
a slightly different shot of Vader from behind now replaces the original due to his position fitting in with the new shots. here's the shots in their final sequence
as you may be able to just make out the falcon now heads away from the executor on the right hand side instead of just heading to the right as it did originally. It is also animated with TIE fighters chasing it firing lasers.
Ah, thanks very much for previewing your new sequence of shots for this! Those 2 additional shots (ontop of the recent one you previewed) are terrific, and I'm really pleased you have indeed replaced one of the repeated frontal 'close-up' shots of Vader's mask in the process!
Although I will miss that shot of Vader's 'side on/rear view' as he looks out, I realise the 'angle' of the big window that he looked out of in the original shot, would not have been able to show the tiny Falcon element travelling downwards towards the 'Executor's' front-right side in front of him, below his viewpoint there. In your new shots it now looks far more likely that the Falcon will end up very close to the front-side, when we rejoin it's movement approx. 20 secs. or so later in the action.
And I love that you also have added the hint of TIEs firing too!
Just a thought though Adywan, and I might be wrong, as I obviously can't see your sequence 'moving' yet, but.... -
This is all dependant on where you have the Falcon 'veering' on your top shot above, but in the 2 shots below that, you now have the tiny Falcon showing in the small FRONT window, 2 places along from the FRONT big window.... Would it look better if you had the tiny Falcon element showing in the front BIG window, 3 places along from the FRONT big window, instead?.... It seems that from the position that the distant Falcon is in during the shot that comes next (your new shot of behind Vader's helmet), that this would tie-in better with that shot then, if you put it there instead....as although he is looking out of the FRONT big window, it still seems to be at an 'angle', and is not quite at the point of heading downwards to the 'prow' in front of Vader yet, which the window directly faces, if you see what I mean.
It just strikes me that in the 3rd shot down especially, that the Falcon is seems to be 'going over the front body' of the 'Executor' in front of Vader's viewpoint there (would it even be seen in that particular shot, if you move it in the 2nd shot as I suggest??). If this is the intention that the Falcon is meant to perhaps 'veer' back to the right a little, so that we next see it very close to the right-hand side of the 'Executor'....then sorry to mention this. I just always thought that the Falcon would immediately 'close-in' directly to the 'Executor's' side, until the TIEs eventually chase it beyond the 'prow'.
Your shot sequence looks great now though, and is a huge improvement on everything before!
Some of your other plans sound amazing too, and you definately deserve your 'cameo' onscreen. How very 'Hitchcock-ian'....
Some interesting suggestions, once again, Monroville. It's always fascinating to see what Adywan's own final choices are out of everything that members here put to him. His choices are usually things that no-one else had thought of, and turn out for the best!
Ziz said:adywan: when R2 approaches the doorway i will be fixing the issue of it being impossible for him to enter it. as the door is closing the bottom section will riseWouldn't it be easier to just shift the whole thing down so that the notches are level with the floor? Then it's functionally the same style as the giant garage door at Jabba's place.
Agreed that even this would be neat enough, unless you really want to do the extra work.
For those who may be interested (vaderios, you've done some fantastic matte work. It would be interesting to see what you or a more professional artist could do):
Here is how I figure the carbonite sequence goes:
1. Han, Leia, Chewie and 3P0 come in through this gantry
2. Han is encased in carbonite
3. Luke enters through a lower gantry...
4. ...which then justifies him coming up through a vertical hatch from a lower level in the carbonite chamber.
5. Vader falls from Luke's attack, and Luke drops down to follow him.
6. Luke enters the tunnel toward the Vent Pod
7. Luke is force-thrown out the observation window
8. Luke (using force powers) grabs ahold of the walkway, and then procedes to the Vent Pod access door
9. Final confrontation with Vader.
The Vent Pods could be moved up closer to the carbonite chamber, but even so it would not be too far off that Vader had a back-up plan and led Luke to a secondary trap (Luke could use his force powers to track Vader, so having to go through a lot of stairways and hallways to go to the much lower Vent Pods wouldn't be too much of a stretch).
I don't know how this works, but here is an alternative blueprint:
I don't know how the entire carbonite platform would fit inside the very top without completely re-designing the Pod,
“You people must realize that the public owns you for life, and when you’re dead, you’ll all be in commercials dancing with vacuum cleaners.”
– Homer Simpson
Not sure if this has been addressed or not!!
Now, isn't the SE of this scene wrong?
We see the earlier shot of Luke walking into the chamber and R2 being locked out. No balcony or sunset etc. Then 10 mins later we see our band of heroes and hey, a beautiful sunset view from a balcony.
That pissed me off back in 97, so, Adyman, what you gonna do? Hey dude...What you gonna do???
Ha!!
;)
WOW Monroville! I Like it a lot this schematic! make more sense , I love it!
But tell me how can I help? I mean how can I alter the matte?
-Angel
HotRod said:Not sure if this has been addressed or not!!
Now, isn't the SE of this scene wrong?
We see the earlier shot of Luke walking into the chamber and R2 being locked out. No balcony or sunset etc. Then 10 mins later we see our band of heroes and hey, a beautiful sunset view from a balcony.
That pissed me off back in 97, so, Adyman, what you gonna do? Hey dude...What you gonna do???
Ha!!
;)
You think R2 kept banging his head against the door for 20 minutes? I'm sure he kept trying different doors to follow Luke. :-P
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doubleofive said:HotRod said:Not sure if this has been addressed or not!!
Now, isn't the SE of this scene wrong?
We see the earlier shot of Luke walking into the chamber and R2 being locked out. No balcony or sunset etc. Then 10 mins later we see our band of heroes and hey, a beautiful sunset view from a balcony.
That pissed me off back in 97, so, Adyman, what you gonna do? Hey dude...What you gonna do???
Ha!!
;)
You think R2 kept banging his head against the door for 20 minutes? I'm sure he kept trying different doors to follow Luke. :-P
Perhaps those scenes are happening the same time as the duel in the room behind the door, it would mean that poor Mark wouldn't have to hang on that antenna for so long.