GOUT image stabilization :: 1 < 44

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Doctor M's avatar
RE: GOUT image stabilization

Chewtobacca said:

Nobody's making things harder.  Demuxing in different ways led to different frame counts, and nobody knew for sure how g-force had done it, so it needed to be established. That's all.

I can't say if g-force did it PROPERLY, but you would have to use PGCDemux.

DVDDecrypter doesn't properly read delays (and celltimes IIRC) from NTSC discs, and just using DGIndex without demuxing the PGC's means you wouldn't be able to properly rebuild the DVD afterwards.

I'd say PGCDemux or nothing.

Dr. M

I think he said, 'death rabbits.'
Chewtobacca's avatar
RE: GOUT image stabilization

Doctor M said:  I can't say if g-force did it PROPERLY, but you would have to use PGCDemux.

DVDDecrypter doesn't properly read delays (and celltimes IIRC) from NTSC discs, and just using DGIndex without demuxing the PGC's means you wouldn't be able to properly rebuild the DVD afterwards.

I'd say PGCDemux or nothing.

I'm not sure why you quoted me, but yes that's all true.

g-force's avatar
RE: GOUT image stabilization

Doctor M said:

Chewtobacca said:

Nobody's making things harder.  Demuxing in different ways led to different frame counts, and nobody knew for sure how g-force had done it, so it needed to be established. That's all.

I can't say if g-force did it PROPERLY, but you would have to use PGCDemux.

DVDDecrypter doesn't properly read delays (and celltimes IIRC) from NTSC discs, and just using DGIndex without demuxing the PGC's means you wouldn't be able to properly rebuild the DVD afterwards.

I'd say PGCDemux or nothing.

What's wrong with demuxing with DGindex? Was the question about rebuilding the DVD, or how to prepare for running through Avisynth?

-G

Chewtobacca's avatar
RE: GOUT image stabilization

g-force said: Was the question about rebuilding the DVD, or how to prepare for running through Avisynth?

Neither, the purpose of the initial discussion was simply to determine the framerate envisaged by the script, not to duplicate your exact method of demuxing. : )

g-force's avatar
RE: GOUT image stabilization

GOUT simple 2x resize:

 

g-force script v.15.00 (from Dec. 2010) simple 2x resize:

 

Not to bump my old thread, but some might appreciate some screencaps of what the GOUT looks like at 2x resolution.

-edit, I tried to show the resize, but imageshack downsizes them? Oh well.

Last edited on October 29, 2011 at 6:42 AM by g-force
none's avatar
RE: GOUT image stabilization

g-force wrote: -edit, I tried to show the resize, but imageshack downsizes them? Oh well.

When uploading to imageshack, make sure to change the 'image resize' option to 'Do Not Resize' otherwise it defaults to '800x600'.

msycamore's avatar
RE: GOUT image stabilization

It's funny how the "untouched" GOUT in this example posted by Harmy look so much worse compared to the real deal.

Straight from the '06 DVD:

Last edited on January 10, 2012 at 10:31 PM by msycamore

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988.

g-force's avatar
RE: GOUT image stabilization

none said:

g-force wrote: -edit, I tried to show the resize, but imageshack downsizes them? Oh well.

When uploading to imageshack, make sure to change the 'image resize' option to 'Do Not Resize' otherwise it defaults to '800x600'.

 thanks none, I'll do that.

-G

Darth Editous' avatar
RE: GOUT image stabilization

msycamore said:


It's funny how the untouched GOUT in this example posted by Harmy look so much worse than it really does.


Looks like a combination of resizing (with the forum scaling it back down) and a failure to clamp the levels to 16-235 when converting to RGB.

DE

g-force's avatar
RE: GOUT image stabilization

Okay, lets try this again, no resizing this time. Top GOUT, bottom g-force script: 

g-force's avatar
RE: GOUT image stabilization

here's a fun one run through an old script that I dusted off:

g-force's avatar
RE: GOUT image stabilization

Could someone remind me how to post linked thumbnails?

-G

pupil's avatar
RE: GOUT image stabilization

Hi g-force. I'm just here to ask if you made any more tweaks or improvements to your script, as hinted at in this thread:

http://originaltrilogy.com/forum/topic.cfm/Squeezing-more-detail-from-the-GOUT/topic/13494/

I've just downloaded dark jedi's blu v2 sample and (with all due respect to dark jedi and you_too for the efforts) I do personally prefer the results obtained from your scripts, especially in respect of the colours. I have an x264 version of each film on my HD using your v4.00 scripts so I'm just seeing if you had made or still plan to make any more tweaks to your v15.00 scripts before I go ahead and render the OT again?

g-force's avatar
RE: GOUT image stabilization

Those are the most recent versions. There are no more tweaks planned. That thread was intended to gauge interest in some additional processing on select scenes, but nothing that could be applied to the whole film.

-G

pupil's avatar
RE: GOUT image stabilization

Thanks g-force for clarification. I'll have a bash at rendering the GOUT this weekend using your final scripts; I'm looking forward to seeing the results. :)

pupil's avatar
RE: GOUT image stabilization

Oldschooljedi said:

Here comes a package of the required plugins.

Make sure you install the fftw3.dll in your system32 folder. This is a subfolder in your 'Windows' folder.

 

Hi, does anyone have a backup of this plugin bundle OSJ uploaded? Obviously, it's not online any more since he posted it to megaupload. Would someone be able to stick it on a file share site for me? I'd really apprecuate it. Or could someone list the exact plugins and versions I need to download?

Thanks

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